In my last post, I built a deck based around Paintbrush and taking one main Icebreaker - Torch.
The deck was tested in one game (all we had time for!) and won. My economy was good and I got Ice rezzed by face checking early before laying out the programs.
I have since altered the deck a little and tested it in a further two games. I have added Forged Activation Orders to help get Ice rezzed and put pressure on the Corp in the early game. Lucky Find had to go to free up the influence and I also removed both copies of Quality Time to make room for a The Maker's Eye and and R&D Interface.
In my first game the deck was working well, pressuring R&D and HQ with occasional runs on remotes, until I landed on an Archer and both Paintbrush and Torch were trashed. It was encouraging that only a few turns later I had drawn another Paintbrush and pulled Torch back out of the heap with Clone Chip. I went on the attack again and found the winning agendas.
In the second game I found myself without Magnum Opus and had to rely instead on Armitage Codebusting and Kati Jones. They came through for me though and this deck remains undefeated. Granted, I've only had 3 games and haven't put it into a tournament yet, but I'm happy with how this has come together.
I'll leave you with the current build and a few potential changes to think about. I'm not really using Test Run and could lose maybe two copies. Perhaps another The Maker's Eye should go in there.
Having looked through the new Honour and Profit cards and seen just how terrifying Jinteki has become, maybe Deus X or other net damage defences should be considered.
Rielle ‘Kit’ Peddler: Transhuman
Sure Gamble x3
Test Run x3
Forged Activation Orders** x3
The Maker's Eye x1
Clone Chip x3
Plascrete Carapace x2
CyberSolutions Mem Chip x1
R&D Interface x1
Self-modifying Code x3
Magnum Opus x2
Armitage Codebusting x2
Daily Casts x3
Kati Jones x2
Aesop’s Pawnshop x1
Total Cards: 45
Total Influence: 10